How to Fly and Air Combat
Basic air combat principles
- Potential energy v/s Kinetic energy
- Speed can be traded for altitude
- Altitude can be traded for speed
- Always get the energy advantage over your oponent
- Types of fighter aircraft
- Boom & Zoom
- Very fast planes
- Excel at diving
- Heavy armament
- Weighty
- Bad at turning
- Mostly slow climbing
- Good contral at high speeds
- Energy Fignting
- Agile
- Fast
- Jack of all trades
- Very Versatile
- Very skil dependent
- Situational adaption
- Turn Fighting
- Usually slower
- Good control at low speeds
- Very evasive
- Excel at low altitude
- Can turn forever
- Lightweight build